PERSONAL PROJECTS

DELICOUS HAM

Mmmmm, look at all that Delicious Stylised Ham.

This was another attempt at hand painting in substance painter. It looks pretty decent though I need to work on consistent lighting.


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STYLISED DWARVEN SWORD

After a long time without creating anything I wanted to keep in practice. I wanted to create something Dwarven and with more hand painting then i’ve done before. All the modelling and UVs were completed in Maya and Sculpting in Zbrush. 

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VINTAGE TV

I wanted to try something a little more realistic as my normal style is more stylised. I think this Television set looks pretty decent for a first attempt. Now its done, I think its time to watch some seinfeld and relax.


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ATARI 2600 CONTROLLER

I recreated an Atari 2600 Controller as a modelling exercise for myself to get to know Substance Painter a little better. I used Maya for all the High and Low poly modelling then all baking and texturing in Substance.


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STYLISED LAMP POST

This Stylised Lamp Post was made using Maya, Zbrush and Substance Painter. I’m pretty happy with the final result.



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GOOP GUN

The Amazing Goop-Gun is inspired by the Goblins of Warcraft. Fling Goop at you friends with the amazing and revolutionary Goop firing Goop-Gun! It’s as easy as twsiting the handle on the tank to build up the pressure and then pull the trigger to shoot your Goop!

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DWARVEN ANVIL HAMMER

This was a project I started to get more familiar with ZBrush and Substance painter. I modelled it all in Maya, Sculpted it in ZBrush and textured in Substance Painter. I still have alot of work to do with getting my baked textures and texturing in general looking 100%. I also need to improve my sculpting skills as well. 

STYLISED WATERWHEEL

Just some more stuff I was working on when I had some spare time. This time its a Waterwheel. I’m really happy with how this one turned out. I used my usual workflow of Maya to Zbrush, then to Substance for baking and texturing, then finally into Unreal Engine for rendering. 

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STYLISED MINECART

This was a small project I was working on to get more familiar with ZBrush and Substance. I’m pretty happy with it. It was modeled in Maya and ZBrush, Textured in Substance Painter then Rendered in Unreal Engine 4.

If you use this model don't forget to credit me! 

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STYLISED PICKAXE

I haven’t made anything in a few months so I made something to get me back into the swing of things. It’ll probably be used on a larger scene i’ve been working on that’ll eventually be complete at some point. maybe.

If you use this model don't forget to credit me!